Fortnite Creator Epic Games Valued at Nearly $15 Billion

How much? Epic Games, maker of Fortnite, just raised $1.25B and is now valued at $15B!

Epic Games valuation by year:
1)
JUN-12 — $825M
2) MAY-18 — $4.5B
3)
NOV-18 — $15B

Flashback: Fortnite is generating more revenue than any other free game ever

A single video game (Fortnite: Battle Royale) brought in $318M in revenue during May!

This is the highest monthly revenue total ever for a video game.


Watch #1: Jon Erlichman breaks down the deal.


Watch #2: Brad Twohig, one of the venture capitalists in the deal, walks through how they value the company.


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More #2: Microsoft’s gaming revenue surges 44% in Q1 2019

Fortnite is generating more revenue than any other free game ever

A single video game (Fortnite: Battle Royale) brought in $318Min revenue during May!

This is the highest monthly revenue total ever for a video game.


What is Fortnite? Fortnite is a multi-player game that pits the user against 99 others in a battle for survival on an island where the last standing player wins.

The total revenue over 8 months is $1.2B from 125M players.

Mind blown: The game is free. All revenue is derived from add-ons such as clothing and dance moves.

FYI: This has not even been released for Android yet.


Fortnite has generated more revenue than several of Hollywood’s biggest movies last year including:
1)
Jumanji: Welcome to the Jungle
2) Spider-Man: Homecoming
3) Wonder Woman
4) Solo (2X+)

Flashback: How Professional Video Gamers Train for a World Championship

Last year, 258M unique viewers watched live streams of other people playing video games.

Still not impressed? That is a larger audience than every NFL regular season game combined!

191M watch at least once per month.

Viewers for eSports championship vs. Super Bowl:
1) Super Bowl (2018) — 106M
2) Extreme Masters (2017) — 46M

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More #2: The International 2017 reached 5m peak concurrent viewers

More #3: Confessions Of A Digital Dinosaur: Esports Is The Next Great Traditional Sport

How Professional Video Gamers Train for a World Championship


The professional video game industry (eSports) is a $1.5B business and is the fastest growing spectator sport.

Last year, 258M unique viewers watched live streams of other people playing video games.

Still not impressed? That is a larger audience than every NFL regular season game combined!

191M watch at least once per month.

Viewers for eSports championship vs. Super Bowl:
1) Super Bowl (2018) — 106M
2) Extreme Masters (2017) — 46M

Sanctioned sport? The National Federation of State High School Associations recently recommended that eSports be classified with other sports such as football. This would be the first new sport since lacrosse in 2000.

College programs:
1) Club — 475
2) Varsity w/ scholarship — 50

Watch: ESports and the rise of the digital athlete


More #1: Videogame Stars Have Fans, Fortunes — and Utterly Baffled Parents

More #2: Why Amazon — Not Activision Blizzard — Could Be the Biggest Winner in Esports